Just a short list of things for QOL that I would love to see.
1. When I am looting give me the option of modifier keys when clicking on loot. For example:
When I have the loot window open if I hold shift and click on an item it automatically puts the item in my inventory and assigns it to wares. This also needs to be done to send items to camp as well, for example following the previous example except with like Left Ctrl. This would make my looting life so much easier.
2. The ability to Dye, or color bags that you have in your inventory.
I always like to use a little light weight bag to store scrolls, keys and other materials to keep my inventory clean. If you could dye/find/create/ or buy little bags you would be saving the OCD fans out there without much work on your end. No need to go the auto-sorting bags as I am sure that involves more of your time.
3. Characters will not injure themselves with normal move commands while traversing the map.
I have to constantly monitor my characters as they are dropping and jumping to their detriment every time complex terrain comes into play. I love the complexity of the terrain but this is painful. I assume this is being worked on as the game is being tested so this is just a reminder.
4. Let the storage in camp count for camping supplies.
Making me run back and forth constantly between my camp storage and my inventory to use supplies seems redundant and pointless.
5. Tripping and knocking down has little to no impact.
Now this might be due to my lacking knowledge in the ruleset, but when I knockdown enemies there seems to be little effect. Said hostile holligan proceeds to jump back up and, in the same turn pummel me without any noticeable difference to his previous fully upright past self.
6. Critique on animations
Okay so this involves a field that I am knowledgeable in so forgive me if I am a little anal.
When determining how to animate characters you have to always take into account how zoomed in you are to said characters. For example the over exaggerated body movements of most Broadway play acting works because you cannot see their facial expressions as the audience is far away. When you start zooming in on the characters humans focus more on the face as they can make it out more and more. Now the facial animations look decent for the game from what I have seen so far and definatly add to the immersion. What ends up breaking it is you still have alot of extremely exagerated body movements more often than not. Given the zoom of the characters this stops adding dramatic effect and pushed into the comical realm. Most people will not be able to put into words but feel things seem less serious somehow. Given the quality of facial animations the exaggeration is not needed to convey emotion when just chatting, I'm looking at you Wyll if I see one more nose hair because your head is tilted so far back a kneecap might be in order.
In summary the quality of the facial animations is lessened by the over exaggerated body movements which are simply not needed.
I am sure I will think of more as time goes on. Cheers and best of luck Devs!
Last edited by Kelindi; 03/08/21 05:30 PM. Reason: update