6. Critique on animations

Okay so this involves a field that I am knowledgeable in so forgive me if I am a little anal.

When determining how to animate characters you have to always take into account how zoomed in you are to said characters. For example the over exaggerated body movements of most Broadway play acting works because you cannot see their facial expressions as the audience is far away. When you start zooming in on the characters humans focus more on the face as they can make it out more and more. Now the facial animations look decent for the game from what I have seen so far and definatly add to the immersion. What ends up breaking it is you still have alot of extremely exagerated body movements more often than not. Given the zoom of the characters this stops adding dramatic effect and pushed into the comical realm. Most people will not be able to put into words but feel things seem less serious somehow. Given the quality of facial animations the exageration is not needed to convey emotion when just chatting, I'm looking at you Wyll if I see one more nose hair because your head is tilted so far back a kneecap might be in order.

In summary the quality of the facial animations is lessened by the over exaggerated body movements which are simply not needed.


First post updated with this. Thanks for letting me know about the ruleset I have been reading up on it.

Last edited by Kelindi; 03/08/21 05:31 PM.