- An improved reaction system. Maybe a hybrid system where you toggle which reactions will: automatically occur if conditions are met, appear in pop-up window prompts, or never happen. - Knocking out enemies should actually be useful. At the very least allow an intimidate/persuasion check to convince knocked out enemies to not resume hostility upon waking up. Bonus points if we can interrogate important NPCs. - Toggle Sneak Attack so, if we miss on the first attack, we can use it for the second. And on opportunity attacks. - Less single enemy actions that cause multiple concentration checks