There's a good point here. This may not be very related to the topic, but if this game is like the DOS games in that it allows you to use a lot of things for combat purposes (shoes, chairs, broomsticks, etc.), it would be fun if sometimes you are forced to scrounge up things that can possibly be used as weapons to fight off enemies. This doesn't have to be at the beginning of the game, but the beginning would naturally be easiest because you tend to start the game with mostly nothing. If it's at some point midway through the game, you'd have to create a situation in which your party lose all equipment, like getting kidnapped and imprisoned. It even makes your playthrough more personal because not all players would choose the same things as weapons - I would pick up that chair at the corner of the room, but another player would probably go for that broomstick under the table, and so on. Sometimes I wish Larian would be a bit more creative with their own systems.
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I don't understand what you're saying. Most people prefer to fight with weapons, as opposed to things which are NOT weapons. That's what weapons are for. A broom is great at sweeping up dirt. Shoes are great at protecting your feet. Chairs are great for supporting a sitting person. They are less good at being used as weapons.
At best, such improvised weapons last until you find actual weapons. Once you have actual weapons, it does not make sense 99% of the time to fight with non-weapons.