The game definitely encourage you to meet the patrol fast because that's the only thing Lae'zel is asking again and again. That's a problem, but it's not the only one.

Nothing let you think that this fight will be such a hard time. It's just a githyanki patrol....Not a spiderqueen you meet after having cleaned a cave, which may not be so easy. It's also not creatures you meet in the bowels of the earth, a giant owlbear or some kind of witch that has wierd things in his cave...

It's just a patrol you meet on the surface to help a companion asking you to go there as soon as you end the tutorial.

This combat is design as the harder fight of the EA but nothing let you think it will be harder than the gnolls, the minotaurs or the bulette. And TBH I really don't think it should.

That said, according to me the main problem is still the way combats are designed. Nuke them or being nuked is just boring and absolutely not newcomer friendly, especially for a game with such complicated rules (tons of classes, features and so on).

A hard combat is fun when you can understand what you have done wrong and what could be done better, how the environnement can help you, how you characters could be positionned and could work together.

In BG3 most hard combats just require to use OP consummables, dipping, shoving/thunderwave and OP highground whatever your party composition. Metagaming is also often necessary, which is very bad.

Last edited by Maximuuus; 04/08/21 07:51 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus