Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#785242 04/08/21 06:19 PM
Joined: Oct 2020
Kaldon Offline OP
stranger
OP Offline
stranger
Joined: Oct 2020
Please implement a way that allows me as a druid player to participate in conversations that auto initiate at combats end if in wild shape. I like to be the representative of my party as I like my character to be the intimidator/manipulator of conversations. A downside with druid forms that I have found is you don't have the option to leave form after combat to engage in scripted conversations that auto initiate when the battle is complete. When this happens one of my companions is at the center of attention during dialogue and for me its jarring. I actually really enjoy the druid, but with conversations being a core component to D&D, I would like this to be handled similarly to when engaging with companions while in form where you (temporarily) leave form to be able to speak. Alternatively, maybe give an option if you would like to leave form or allow a companion to speak. In table top D&D as a player, you aren't locked into game scripts and can intervene with ideas at any point like deciding to shift forms mid dialogue. Currently in BG3, I'm not given an option other than to not play the druid or not be in form during combat/combats end which is very tedious.

Joined: Oct 2020
veteran
Offline
veteran
Joined: Oct 2020
+1. I hate it when conversations automatically go to a random companion and not the pc!!!

Joined: Jul 2014
Location: Italy
veteran
Offline
veteran
Joined: Jul 2014
Location: Italy
Originally Posted by Icelyn
+1. I hate it when conversations automatically go to a random companion and not the pc!!!

That may be the first thing about the design of this game we can actually agree on in the past year or so.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Oct 2020
veteran
Offline
veteran
Joined: Oct 2020
Originally Posted by Tuco
Originally Posted by Icelyn
+1. I hate it when conversations automatically go to a random companion and not the pc!!!

That may be the first thing about the design of this game we can actually agree on in the past year or so.
laugh

Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
What is quite funny ...
The mechanic you are talking about is allready implemented ... since when you have some conversation tied to Tav, game will cancel his animal form, conversation will happen, and then return him to animal form FOR FREE!

Im not sure if i remember any example corectly ...
But i believe, that when you kill those Goblins at Windmill, Wyll wants to talk with you imediatly after the fight ... unless i remember it incorectly, that was when this happened to me.

So, once game will automaticly choose Tav for conversations, instead of "the nearest PC" ... problem should be solved. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Jul 2014
Location: Italy
veteran
Offline
veteran
Joined: Jul 2014
Location: Italy
Marginally related but fun fact: if you are inside a silence bubble now you can’t start a conversation and even scripted dialogues won’t start anymore.

Bizarrely enough despise this I’ve been told that Priestess Guts can still call for help when silenced, so they still have things slipping through the cracks.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5