- Identify Spell
- Either a new class (any of the remaining 5) or race (dragonborn, gnome, half-orc, or variant human)
- Inventory Management; send to camp kitchen for food, send to camp library for lore books, a key ring, and everything else goes to your traveler's chest
- Allow an inspiration point to be used to gain advantage (not a re-roll) on an ability check (unlimited), attack roll (once per long rest), or saving throw (once per long rest)
- Gameplay Options: let us turn on/off height advantage and weapon specific actions (cleave, pin down, & topple)
- Remove the wizard class ability to learn every spell to the spellbook
- Point & Click system default is occasional

Last edited by Apollyon; 06/08/21 02:56 PM.