- Identify Spell - Either a new class (any of the remaining 5) or race (dragonborn, gnome, half-orc, or variant human) - Inventory Management; send to camp kitchen for food, send to camp library for lore books, a key ring, and everything else goes to your traveler's chest - Allow an inspiration point to be used to gain advantage (not a re-roll) on an ability check (unlimited), attack roll (once per long rest), or saving throw (once per long rest) - Gameplay Options: let us turn on/off height advantage and weapon specific actions (cleave, pin down, & topple) - Remove the wizard class ability to learn every spell to the spellbook - Point & Click system default is occasional