I'm 80 percent in agreement with @Terminator2020 's list. Solasta is linear, the world isn't as interesting as Faerun and, yes, BG3's graphics are gorgeous while Solasta's are passable.

But people are grading Solasta on a curve because it's a tiny, tiny studio operating without a full DnD license . They've produced an amazing prototype -- what could they do if they had Larian's writing team and a full license?

And even with a tiny studio that probably ran out of money before release:

a. the ruleset implementation is better
b. the movement mechanics are sooooo much better
c. the communication from the devs is better

There were some good improvements with Patch 5. I'm back to thinking Larian is listening. Eager to see what they do with reactions and ready actions.

But for all the improvement I still feel like I'm fighting the movement mechanic. I never feel like I'm control of where my toons show up.