In order of preference:

Act 2

Better stacking, especially herbs

Crafting, especially meals, potions etc, but also arrows, missiles, darts, weapons and armour, (enchanted and alchemical added over time)

Fix "Can't reach"

Option to save Gribbo and have her follow Volo to your camp

Option to hire Zhent traders in goblin camp to join your camp

Cooking animation for camp would be cool (e.g. if you add carrots, spuds and pork, with rum it goes "into my pot"
Ditto for crafting
But with option to disable this 'cos not everyone will like it

More voices

More classes

Gnomes and maybe other races such as half-orc.

Did I mention stacking?

Sorting items that are obviously wrong (e.g. gems that can weigh 1 lb and be worth 1g or the can weight 0.01 lb and be worth 200g)

More barrels, definitely more barrels! laugh (Kidding, but maybe make barrels realistic:
e.g.: You can't fit one in a backpack, can't "sent to camp"
Carrying one is max encumbrance ('cos unwieldy - it's a BIG heavy barrel, not a bag of carrots.)
NPCs that aren't dumb enough to stand next to the wagonload of gunpowder you laid in a circle.
NPCS that react if you drop one next to them - but you should be able to line a few up on a cliff or rise and shove on on them (initiating battle). If you want to have another 10 barrels ready to drop on them, fine, but they also get to fire at that tempting target and if they get initiative...

Maybe make food rot (but maybe also a use/recipe for rotten food, such as poison or disease)


Make lockpicks and trap kits lighter and more resilience, with poor, medium and high quality versions
A rogue doesn't need to carry 30lb of spare picks, he's a burglar, not a weightlifter.
e.g. iron picks chance to break vs basic iron lock, vs steel lock vs big heavy lock
e.g. steel picks chance to break...
e.g. mithril picks chance to break...

If you've even seen keys to medieval chests and castle doors, they are massive, a bobby pin just isn't gonna cut it.

Add oil to improve the rolls, just like real life. Maybe limited to rusted locks. Use oil, disarm, pick lock...


The camp does seem to get better with time. I would very much like to see this extended with progress, so, kitchen area, alchemy, forge, tents replaced with buildings.
Hire carpenter, hire stone mason, grateful NPC upgrades your camp as a reward sort of thing. Doesn't need to be basically complex or involved, repurpose stuff from the temple fort or blighted village. Clear out the blight village, make that your base camp. Lots of options.
Better than portal to Underdark, sell stuff; portal to blighted village, craft sword; portal to druids, buy food and supplies; portal to camp...

Encumbrance
As other have mentioned, just 'cos you can carry 200lb of barrels, plate armour and spuds doesn't mean it will all speak into a backpack

Going forward:
One-size-fits all...
I understand it, really I do, but the halfling taking the chainmail vest off the hill giant and - it fits perfectly... That sort of thing could be done better, perhaps

Last edited by Ackadia; 06/08/21 07:56 PM.