There's a marked difference between having one particularly strong stat, and having high stats across the board. There's also a marked difference between clicking the re-roll button two or three times until you see something acceptable, versus sitting at that roller for hours, even days, to get the 'ideal' roll. Conflating the two just makes it look a bit like you don't understand the discussion.
It was just example.

Maybe i should mention that more clearly ... yes, i understand there is difference between 1x18 and 6x18 ... but there are at least 4 more options in between them ...
Maybe i dont want to spend thousand of hours to get "all 18" ... maybe i just want "at least three 18" or "at least two 18" ... wich certainly shorten the whole proces conciderably, even if it still may take some time.

(
Just note here: You are talking with person who is able to spend half hour in character creation switching between two hair styles, or collors to decide wich i like more.
)
Then there is question if i would be able to asign specific rolls to specific stats after rolling ... Like ok, i have two 18 ... i want to be a Wizard, so lets give one to Intellect and another one to either Constitution or Dexterity ...
Or if every roll will have its place allready set (pretty stupid idea imho, but i have seen it before in tabletop ... when GM wanted us to roll for each stat separately) ... wich would on the contrary prolong the rolling part conciderably ... just imagine: I wanted to be a Wizard, but i rolled 18 for Str and 18 for Con, so maybe i try Barbarian this time? (Horrible idea i repeat.)
But if you simply allow people to use infinite point buy ...
They can create just the same, with conciderably less amount of time ... there is no way to create starting character on level 1 wich 50Str ... that would certainly need some hard moding.

If you will have taste for Rolling ... you can ...
If you will be discuisted of rolling after few failures, you just take your points and finish the differences however you want. :P
And if it dont "actualy matter" to have 18Str & 18Con Barbarian at level 1 ... bcs he either rolled lucky, or simply rolled long enough (it dont really matter how long it takes, he just did for need of this example) ... why, or how should matter that some else Barbarian used different metod to get 18Str & 18Con?

Would it interest you to know that the average expected roll spread of rolling 4d6 drop lowest six times is: "16, 14, 13, 12, 10, 9" Which is, in reality, very close to the standard array. If you need me to provide the maths, it can be arranged, but I'd urge you to trust that I don't provide false information.
Math would not be necesary ... i have some basic education in statistic.

The point here is the word "random" ... it could be 18Billionth atempt ... but, even tho odds are incredibly thin, it "could" be 5th atempt.

Anyway as long as its possible, game should count with that option ...
(And i know there is ways to make it impossible ... but im not quite sure how would people react of the fact that there actualy is some "inner brain" that is preventing them to have ridiculously over, or even underpowered characters while rolling statistics ... i believe that when someone want to use random number generator, s/he does that bcs s/he wants actualy random outcome)
And while game count with that option, i see no reason to deny people to get just the same outcome with conciderably less amount of time.

If you think it's not a counter argument to note the extreme waste of time taken to roll even three 17-18 stats in one roll set (a chance so small that measuring the percentage it to three decimal places still registers as zero percent), Rag, then by all means, go and roll a six 18s stat spread with normal rolling. Come back when you have done this, and then tell us how long it took you to get that extremely unbalanced character. We can review, and let others decide if that balance of time is worth ignoring as a consideration. If it's something that someone might feasibly do to start a character in a game, then surely it's no real stretch for you to do it to make your own case in this discussion stronger, no? Go ahead... Assuming you have a REALLY quick hand and eye, and it only takes you one second to roll, check, record and move on per roll, and that you never eat or sleep or take any breaks... I'll see you in circa fifteen years.
I used
https://g.co/kgs/ynin7o ... with 6d20
My rolls:
2 - 16 - 19 - 20 - 6 - 12 (personaly concidering it great roll, funny enough it was my first ... 20Str, 19Con, 16Dex, 12Cha, 6Wis, 2Int ... great Barbarian in my eyes)
7 - 4 - 12 - 16 - 15 - 5 (not so good, but it could work)
12 - 11 - 3 - 1 - 9 - 20 (again, acceptable)
12 - 20 - 14 - 15 - 14 - 9 (exceptional!)
20 - 12 - 2 - 17 - 18 -7 (exceptional!)
11 - 13 - 3 - 16 - 5 - 5 (acceptable)
So ... as i said, "random" is a bitch.

It didnt take me fifteen years, not even fifteen minutes to get exceptional character.

No, it was not Mr. OPMasterPWN ... but as i said, you take me too litteraly there.

I'm puzzled why a modder would ever do that.... if you're going to do that, then surely it would be faster and more efficient just to write a mod that lets you set your starting scores?
Exactly my point.
