Originally Posted by fallenj
Also during battle in a multiplayer game, if a player is absent for whatever reason, combat will keep flowing with zero interruptions.
I read quite a few concerns on how "proper" reaction would slow down multiplayer sessions, but frankly I don't buy it. If a player is absent to confirm/deny reaction you will get stuck seconds later on his turn. I don't see what's the difference if it get stuck on reaction or turn proper.

Last edited by Wormerine; 09/08/21 04:45 PM.