Aside for the fact that “turn food into an abstract resource, who the fuck cares about having 72 types of food” is an objection I made myself before supplies were even a thing in this game, that’s more an issue with inventory management in general and how much busywork it implies.
Things already improved a lot with this update in the very moment food stoped being something that you were encouraged to carry with you at any given time as a source for healing. Now you can feel free to send it to Oblivion without a single care in the world one second after picking it up.
That said, there’s only so much automation you can add to a system before making it completely pointless, and the current one is already dangerously close to be exactly that as it is.
All these requests to “send it directly to camp” and “then use it directly fr your stash” (because apparently spending five seconds walking back to it once from your campfire every couple of hours or so while resting must be EXHAUSTING) are a bit of a joke.
If we want inventory management to be less annoying (and I do) why don’t we focus on the original sin: having millions of containers and too much loot EVERYWHERE.
This is what should be addressed.
Last edited by Tuco; 10/08/21 02:59 PM.