I personally never understood that complaint, since no one forces you to use that mechanic. It is not like James Ohlen bursts through your wall after a battle and pushes the rest button on your pc..
I always where a cheaty&exploity kind of gamer when I was younger, but I still never used rest spam.
What the complaint is really saying is that resting is
too easy, so it's too easily abused. There is no resource pressure so you don't have to consider carefully whether you should rest or not. Where you can rest is quite forgiving too, even deep in mines or dungeons. There is the risk of getting jumped by enemies, but in the majority of cases you can just beat them down and attempt resting again, until you make it. You even get the extra xp and sometimes nice loot from ambushing enemies... Heck, even in Watcher's Keep where you can get jumped by squads of glabrezus, if your party is strong enough to handle them then hey, cool xp! Or, if you simply pick a safe location, then even this concern is out of the picture. Personally I don't feel that strongly about this but some players prefer to have the extra layer of tactical depth with more involved resting mechanics.