If the EA is considered "normal" I think they should simultaneously let us test a "core rules" difficulty. That's the only difficulty I'm interested in, and potentially "hard".

For harder difficulties, enemies dealing 50% more damage or having 50% more HP i.e. breaking the rules is lazy nonsense. I want more and tougher enemy types instead. Add some hobgoblins in a goblin encounter. Instead of an ogre bodyguard, have two ogres. That would be a lot cooler and more rewarding to overcome than just beating the same monsters who have +50% this and that.

Last edited by 1varangian; 10/08/21 03:15 PM.