Originally Posted by RagnarokCzD
It sounds cool ...
I did like it in Dragon Age ...

But somehow it dont fit to this world for me. :-/
I dunno why, maybe i just want to have my own story of "how did i become half Warlock and half Barbarian" ... instead of that what Larian prepares for me. frown
Originally Posted by Stabbey
You kinda lost me with the word "backstory". I love backstory and think it's great for characters to have... in a tabletop game run by a human DM. There's no limits to human player creativity, but in a videogame, everything has to be put in by hand. There simply isn't going to be the same amount of reactivity and story integration to do more than a fraction of the possible ideas people have in their heads for a backstory.

All that sounds like a tremendous amount of work which will nonetheless leave a lot of players unsatisfied because they couldn't make the backstory they had in mind. It's better to try and accept the limits of the medium and have the resources which would have been spent on that directed elsewhere.
I got you both. This is one of the responses I expected from other players. But let me explain how I feel about it...
I love when I can create a character of my own, but after the adventure started I'm seeing it as It's not just my character anymore, it's she/he and her/his interactions with the world around and the world is out of my control naturally. And in a table-top session I wouldn't give a DM whole scenario of how I would want to become for example a Warlock in a narrative way, I may ask him to add such possibility for me and then expect him to surprise me with how it would actually play out. And in a middle of playthrough of a VIDEO-game it's harder to me to tolerate that I have to imagine stuff than accept the limited possibilities provided by the game-developers. Yeah, I probably could want very particular story of my multiclassing, but I can accept that my character just didn't stumble on it.
In addition I think there may be a toggle in settings "Unlock multiclassing: Yes/No" - for those who want to have their own imaginary story. It wont even need to cut out all the content for the "narrative multiclassing" if it's set to "Yes", just unlock all in advance. The "narrative multiclassing" should be triggered by the player. We should come to Halsin and tell that we want to become a druid, we should accept the pact for Warlock, and so on.