I do recall a certain type of player complaining, less when the BGs were current than when Obsidian was working on PoE. That said, I believe that Obsidian listening too much to the cheese-parers who wanted tighter restrictions on almost everything is one of the reasons PoE never achieved wider popularity. That and the constant cycle of post-release nerfs to any ability that was actually fun and effective to use, breaking player builds whenever you'd start to make a little progress.
I never rest-spammed back in the day and don't now, but knowing that I can replenish my once-per-long-rest abilities if I need to adds to my enjoyment of the game and encourages using a wider variety of spells, rather than just those that have +to hit built in--and playing through situations where the dice have been against you and you've had too many failures, rather than just reloading. In any case, the supply mechanic doesn't really restrict rest. In my opinion, it mostly adds a tedious layer of busy work. Eating for restored health (not in combat) and other bonuses can be fun. Eating because the game won't let you sleep unless you do, not so much.
If some players need to rest more that is them needing to rest more, not "abuse." Introducing punitive mechanics because some players are going to rest whenever they can regardless of need is to impose burdensome restrictions on the many because some are unable to find balance on their own.
Last edited by Imryll; 10/08/21 03:30 PM.