Originally Posted by Try2Handing
Originally Posted by Fox of Embers
I personally never understood that complaint, since no one forces you to use that mechanic. It is not like James Ohlen bursts through your wall after a battle and pushes the rest button on your pc..

I always where a cheaty&exploity kind of gamer when I was younger, but I still never used rest spam.
What the complaint is really saying is that resting is too easy, so it's too easily abused. There is no resource pressure so you don't have to consider carefully whether you should rest or not. Where you can rest is quite forgiving too, even deep in mines or dungeons. There is the risk of getting jumped by enemies, but in the majority of cases you can just beat them down and attempt resting again, until you make it. You even get the extra xp and sometimes nice loot from ambushing enemies... Heck, even in Watcher's Keep where you can get jumped by squads of glabrezus, if your party is strong enough to handle them then hey, cool xp! Or, if you simply pick a safe location, then even this concern is out of the picture. Personally I don't feel that strongly about this but some players prefer to have the extra layer of tactical depth with more involved resting mechanics.


But this does not really changes my point, now does it?
If you dislike any sort of chese, then don't use it. Play it single-player and *you* make the rules. And on multiplayer you and your friends that agree on every rest anyways. And that is, according to what I heave read online, actually a problem in some P&P groups as well..

I just never saw a compelling reason to limit it. If people want to compare their achievements, just set limits for the contest?


One thing you can do, add a journal with dates and give a (self-imposed or achievemnt related) challenge to have the fewest ammount of days.