Originally Posted by Imryll
I do recall a certain type of player complaining, less when the BGs were current than when Obsidian was working on PoE. That said, I believe that Obsidian listening too much to the cheese-parers who wanted tighter restrictions on almost everything is one of the reasons PoE never achieved wider popularity.
More than questionable. PoE 1 was STILL incredibly forgiving with its camp supplies. both by giving the player enough leeway and by constantly refilling the resource through exploration. One could argue that it wasn't as easy in Path of the Damned, but then again the type of players who whine and bitch because they can't rest at will are not going to be the ones playin in "hardcore mode", are they?

PoE 2 sidestepped the issue entirely, since it made so that resource management wasn't a factor at all, anymore. The price to pay was just that any fight at that point became the same, because when you can make full use of of your arsenal without any reservations, fights tend to blend in a cloud of sameness.

Incidentally I never abused the rest system in BG2, as I'm not abusing it in BG3, but it DOES annoy me that some self-restriction and a modicum amount of love for fair play are basically the only things keeping me from spamming the button at will.
Learning to deal with scarcity should be a meaningful part of any adventurous journey. And frankly fuck all the idiotic excuses like "I have already worries in real-life" people love to throw in in these cases.

Last edited by Tuco; 10/08/21 05:12 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN