I'm conflicted. I understand that the lacking sense of urgency feels weird, but how do you make it so that you do not rush players into skipping content that is absolutely worth the detour just for the sake of getting that tadpole out?

Reminds me of the countless memes on the witcher 3 where Geralt is just chasing yet another worthless banshee instead of focusing on ... you know ... the friggin' wild hunt that's trying to take over the world? Skyrim is another example.

I think that's a recurring problem in RPGs. There's always going to be a main questline, but there's always going to be side content, and how do you reconcile the two so that you don't make feel weird about not prioritizing the main questline?