Well put and I just want to agree completly!
Personal story: I never really played much rpgs at that time. I played a bit BG1 when my brother got it from the local library, but I didn't get very far.
When BG2 was about to be released, I read in a gaming magazine about it and it intrigued me. Then I palyed it and I loved it. The combat was anoying, but it was a a way to pass time between the story and the banters. For me personally, everything that makes the combat harder or more sluggish takes away from the true beauty of BG: The characters. That is the reason I have a hard time understanding people who want harder battles. Since I personally always got the feeling that there are a lot of rpg with good battle system - but most lack in the character department.
(Fun fact: that gaming magazine also talked about the romance that will be in the game and gave the examples of Jaheira and ...Imoen.)
This is supposed to be D&D right? I've never played a D&D campaign that didn't risk random encounters.
Right now everything feels too static, there is no variation in the encounters at all. You always know exactly what you will be facing and how many if you've fought the battle once before.
I actually never played a D&D campaign with random encounters when we rested in the wildernis or during long range traveling. Did run into one during exploration and dungeon crawling though.
The static thing.. It is good and bad.
Yes, it would be better if there where some more randomization for the battles or more non-combat movement. But on the other hand, I do not find the battles overly easy, so I like having multiple chances to plan and aproach the same situation.