Originally Posted by Maximuuus
I hope we'll have random encounter while sleeping and/or walking.

The world feel so frozen !

I feel Larian does their best work in scripted events rather than tacking on "sandbox elements". But I've previously suggested using "random encounters" to address the balancing issues with long rest and pickpocketing, while also providing immersion.

1. CAMPING: In larger areas with united enemy forces (ie. goblin village), taking a long rest in midst of wiping out the area would lead to the remaining enemy AI being placed on alert. This would entail anything and everything from reinforcements (approx same xp total to prevent incentivizing xp farming), enemy perception advantage, traps and ambushes. Instead of a frozen, blatantly unresponsive and unimmersive, world - passage of time as well as appropriate reaction to action would be simulated. Long resting would become more of a strategic choice with pros and cons.

2. PICKPOCKETING: Implement a law & order system to pickpocketing (currently totally breaks the risk vs reward mechanic). Introduce a hidden roll (prevent save-scumming) when pickpocketing. This would simulate the offended NPC becoming more suspicious and later reporting the incident. Party would at a later stage be confronted by the law (eg. Flaming Fist shouting I am the law!) or mercenaries and demand to search the party belongings. Cooperating could lead to stolen items being confiscated (possibly opposing rolls investigation vs deception to hide some of the items) and possibly a fine. Resisting could lead to combat and/or later escalation while player being flagged as a criminal which would penalize future interactions with merchants.

One can only dream that one day Larian will value immersion over cheese wink

Last edited by Seraphael; 10/08/21 10:34 PM.