Originally Posted by Tuco
Originally Posted by ArvGuy
Carrying food around takes weight in the inventory, and that weight is a precious resource now. Sending food items to camp is something you can do one item at a time, which is such a 90's style UI thing.
Once again, that's not an issue introduced with this patch and it's also more of an issue with how shitty inventory management is in this game in general than with what this update introduced.
If you want to argue that the UI in most Larian games is often garbage be my guest and you'll learn that you won't meet much opposition on my part, but when the solution suggested is "Remove any resource management whatsoever" you won't find my sympathy.

Do you want a solution to both problems? Here's one: let's have a WHOLE LOT less food (and, as we are on it, less of everything, really) hanging around in general. And less containers, and less shit. And items that actually stack. In this way you'll see that you wont' have to worry about how much weight you are carrying.

"You HAVE to pick ALL the junk to afford rest" is a spurious claim, when I already pointed that without even being particularly fastidious about looting everything in the game I ended up having enough "supplies" for 40 long rests.
And that's without even accounting for the fact that supplies are on sales from several merchants, if REALLY needed for whatever reasons.
I thought is was pretty obvious that you don't have to pick up all junk on the map, but you do have to pick up all the foodstuff junk that you want available for resting. If you have enough supplies for 40 rests then you picked up some 1600 supplies worth of otherwise useless junk and dumped it all to camp. And that whole process, every second and click spent doing it, was a complete waste of time that did not serve to make the gameplay better.

I don't think the problems is having containers floating about, nor do I think the number of junk items is really an issue. Baldur's Gate 1 had plenty of junk containers and it had no highlight feature, so you basically played "find the magic pixel" on every single map. Every. Single. Map. BG2 had highlight but even more empty containers everywhere. It was fine. There were junk items too, and we just left those behind, because that's what you do with junk items that do nothing and aren't worth enough to treat as loot.

It also feels rather decorative to have all that food everywhere. And all that booze. Once Larian get around to crafting, it might even serve a purpose. Maybe. But right now it feels like the camp supplies system is the worst of two worlds, Larian wanting to do "something" to make constant resting less attractive and Larian wanting all their foodstuffs to serve some form of purpose, resulting in meaningless busywork and pseudo-management of resources that new people don't know is meaningless while metagamers can ignore the restriction completely.