I rather liked the way Solasta handled the party grouping, default being the whole party follows you and then you can click an individual portrait to only move that one character, and a small icon above the portraits to go back to moving the whole group again. Of course, I also didn't find much need to not move the entire party in Solasta either, while in BG3 I've run into a lot of situations where I would like to move each character to a different spot for a surprise attack or some such. This whole chaining/unchaining system was terrible in DOS2 but I pushed through it and just never really unlinked my party members at all because, much like Solasta, I didn't really come across any situations where I felt like I needed to have them all spread out so much. BG3 has me remembering exactly how much I hate this grouping system, and focusing on it more than ever because I actually do feel like I need to have my characters spread out in different spots at combat start in these.
Combined with the whole group not going into stealth together even when they're all chained together so I have to individually select each one to make them go into stealth, it just makes the entire group movement a mess in my opinion.