Inventory
- Inventory should have a limited amount of slots
- Objects may take several slots according to its size. It was a feature available in NWN 1 and it was quite realistic (even if too many tabs were available)
Example : a citrus is taking one slot. An armor is taking 4x6 slots.
- One slot of gold can contain x gold coins.
- Weight is also taken into account.
- Containers have a also a limited number of slots, designed in a way that prevent wrong use of it
- Multiplying backpacks on a character character is giving a malus.
- Using an object inside the backpack is costing one action. Backpack is automatically displayed on map like it has been dropped.
Last edited by Starblaireau; 11/08/21 11:42 AM.