About containers

Because it is absolutly not obvious to store your books with tomatoes in a purse, here we have some ideas to change this.

- According to his type, a container has a limited number of slots.
Example : a purse has 6 slots. A barrel has 30 slots.
- Organization of slots should prevent bigger objects to fit into small container. (Example : a purse has 2 rows and 12 columns so an armor (4x8) cannot be placed in a purse )
- An usage type can be assigned to a container in inventory.(like food, books, treasure, tools, clothes, weapons,...)
- When an usage type is defined for a container, only items with the same usage type can be stored in this container.
- With the option to flag items as Camp, the item is automatically stored in a container of the same type.
- If a "camp" container has no items, the first item stored in it will define automatically the type of the container.
- Type of a container can be changed from inventory view if the container is empty.
- If there is no room left in a container then a hint message is displayed from the inventory view.
- [Option] If there is no room left in a container then a standard message from narrator is triggered from map

Last edited by Starblaireau; 11/08/21 11:44 AM.

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