Kinda like the idea of making fights a bit more challenging, it's true that some bosses feel a bit underwhelming and a bit one-shotable right now smile. However, I do believe this will be made a little better with difficulty options when they arrive at a later stage.

Not all of the boss fights are easy though: the Gith patrol, the spider, and Auntie Ethel are very satisfying imho. Not because they're particularly hard or higher level (definitely harder than the ones you mentioned), but because they involve more strategy (the spider spawns spiderlings, ethel creates duplicates, Gith just one shot you, but you can use terrain to mitigate). They force you to be more deliberate with your actions as opposed to just business as usual. So I think a lvl increase is not necessarily the only way to make fights more challenging smile.

Dror Ragzlin, Minthara, Guts, Olodan etc feel just "normal"-ish, nothing special, but maybe they're meant to be mini-bosses instead?

Just my two cents smile