Honestly I thought I was loving the WOTR beta, but the more I progress in it, the more I get genuinely annoyed about how OVERTUNED most of the encounters are when playing at "core rules". At least playing in turn-based model it feels like basically any fight is designed to make you survive only if give 100% of what's in your arsenal AND if RNG is on your side.
Is this a similar situation to PF:KM where they bloated creature stats? Outside of the weak enemy AI, that was my biggest problem I had with PF:KM - I was hoping WOTR would fix that.
It didn't make the game impossible, but it did make a lot of standard play/build far less viable without the heavy support. I.e. armor-wearing martials in PF:KM literally melted in the endgame because their touch AC are way too low without heavy optimization. You had to lean very heavily on other control mechanics to even give them a chance.