Originally Posted by Tuco
Originally Posted by Ixal
I think the big difference is that the characters in WotR have a defined sexuality independent of the player while in BG3, depending on your viewpoint, everything is bi or playersexual (meaning their sexuality changes to always be compatible to the player).
Di they? I never really bothered chasing romance with anyone so far, but as far as I could remember even in Kingmaker you could basically flirt with the entire cast.

Nah, playing it right now and it seems like female PCs only have Tristian and possibly the twins as options, while male PCs get the twins, Octavia and Valerie.

Originally Posted by Topgoon
Originally Posted by Tuco
Honestly I thought I was loving the WOTR beta, but the more I progress in it, the more I get genuinely annoyed about how OVERTUNED most of the encounters are when playing at "core rules".
At least playing in turn-based model it feels like basically any fight is designed to make you survive only if give 100% of what's in your arsenal AND if RNG is on your side.

Is this a similar situation to PF:KM where they bloated creature stats? Outside of the weak enemy AI, that was my biggest problem I had with PF:KM - I was hoping WOTR would fix that.

It didn't make the game impossible, but it did make a lot of standard play/build far less viable without the heavy support. I.e. armor-wearing martials in PF:KM literally melted in the endgame because their touch AC are way too low without heavy optimization. You had to lean very heavily on other control mechanics to even give them a chance.

Some encounters can get pretty hectic because of the sheer number of enemies involved, and because tanks(/Valerie) are utter shit before they get good, but to be fair the rules overtune the player too, past a certain point. My kineticist can pretty much one-shot anything ever since he got level 7-8, and mages/bards/clerics get completely busted too.