Originally Posted by Fox of Embers
I think the level indicator is misleading and probably not worth the hassle.
Not sure about seeing levels or not. On the one hand they are useful to help people see if a fight is actually winable, but on the other hands it is kinda gamey to know that.
Personally? As I argued at several points in that very same thread I'm completely AGAINST seeing enemy and character levels.
It doesn't do any favor for immersion and if it turns out to be misleading information (see the red dragon example) is even more harmful than anything.
I'm afraid it's just ANOTHER vestigial leftover from DOS 1 and 2, where you were basically led to "follow the breadcrumbs path" of enemy levels "to know you were in the right place for your level", which is strongly against the type of vibe a D&D adventure should give.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN