If you aren't going to create a true Day/Night cycle, can we at least have more moments where it is night?

For example:
When Minthara takes her troops to the grove to attack it if you take that path, this entire fight would be so much more awesome as a night battle. Why would a Drow want to attack during the day anyway? Why do all the Drow love to attack during the day? I get that the Absolute seems to have changed the rules and all for everyone, but even IF they don't have Sun Sensitivity because the Absolute took it away from them, they would still not prefer the day. They are cave dwellers who love the night. That's why they live in caves and avoid the surface during the day. So why wouldn't they attack Waukeen's Rest at night and why wouldn't Minthara attack the grove at night. Besides, that entire fight would just be visually much more awesome at night.

And I still struggle with trying to go into the goblin camp in broad daylight. Shouldn't that also be a nighttime thing? The only time I could see a person conceivably going into the goblin camp by day is if you take the path of freeing Sazza and going with her into the camp. Then, and only then, would it make sense to enter the camp by day. Otherwise, why would the characters NOT go in by night. Who raids a camp in broad daylight? Who tries to sneak into a camp in broad daylight? That's just a special kind of stupid.

Anyway, I still think SOME sort of day/night trigger would be awesome for this game. Some scenes would just be so much more visually appealing at night. Imagine
Waukeen's rest on fire at night or coming upon the gnolls and the blood and gore and such at the toll house during the night with only torches or the moonlight. Give us nighttime ambiance with crickets and insects buzzing and wolves howling in the distance and eerie music as you approach the bloodshed and massacre and find the severed limbs and such. Or what about coming upon the Githyanki at night and suddenly seeing a flame-breathing DRAGON descending upon the bridge and blowing it up? Or say you enter Moonhaven/Bogrot at night, and you are suddenly jumped by the goblins on the rooftops because you can't see them as well hiding up there IN THE DARK.

I mean, part of the true fun of D&D is the fear you feel when you are roaming through the darkness. You never know what's going to jump out at you and attack you. A dark forest at night suddenly turns into a dark and sinister woods. It's much more fun when a few goblins pop out at you in the dark than in broad daylight.

I still love this game, but there are things like this that I just think would make it SO much more fun. Give us at least a button that allows us to skip to Night. Instead of End Day button, give us a Day/Night button. If it is day, and we hit the Day/Night button, we go to camp and it becomes night. Then we can trigger dialogues more often without having an entire day go by. We would have 2 chances every day to trigger camp dialogue scenes, thus increasing the potential of us triggering all the dialogues. Then, if it is Night, and we hit Day/Night, we go to camp and have our nighttime dialogues and finally click on the bedrolls to sleep.

Come on, Larian! This would make the game SO much more awesome. SO much more fun!