OK, I'm bringing this one back up because after getting into the Underdark and nearing the end of EA, I realize that Inventory Management is becoming more and more tedious as the game progresses. I am quickly gravitating towards those who question the validity of a large portion of the functions.

Why do we have a Send to Camp feature at all? It is SO tedious and it makes carrying capacity null and void and pointless. If I become encumbered, Send to Camp... SLOWLY AND PAINSTAKINGLY. It's pointless and just slows the pace of the game down. One item at a time, Send to Camp. Makes me not want to pick anything up because NOTHING IS TYPICALLY WORTH PICKING UP. Most of the items in the game are trash. I figure they'll be more meaningful maybe when the game finally rolls out, otherwise why even have all these various items, but ultimately it just slows everything down tremendously as I'm dragging one item at a time from one person to another or selling one item at a time to the merchant or sending one item at a time to camp.

It's just dumb and pointless and a waste of time. I'd rather have it so that ONLY valuable items are able to be picked up than to have all this useless junk cluttering my inventory that I have to manage and constantly play around with and finally maybe sell but only IF the vendor has enough money. Basically, what I'm saying is, if I can put everything in camp storage anyway, EVEN DURING COMBAT, except those items I really need on my character, and I can basically pull stuff out of storage at any time without really much consequence other than having to painstakingly fast travel to camp and 1 item at a time pull it out, then WHY? Just WHY?

Let's make Item Management SO much less tedious. Even if you have plans for all those little diverse items, and you are going for immersion and so forth, we ABSOLUTELY have to have an easier system in place. Right now, I've got all the items I need and I'm not really even selling things I pick up, so just about everything is being tossed into Camp Inventory. I'm just cluttering up my Camp Inventory because I'm trying to keep my character inventories from being cluttered. I feel like it's a LOT of work for nothing. I've even just started leaving tons of stuff and ignoring it because I'm not going to get any better weapons in EA at this point anyway. But even when the full game comes out, and ESPECIALLY when the full game comes out, this is going to be an even bigger pain point.

And yes, Camp Supplies is starting to get to me BECAUSE of the sucky inventory management system. I've got SO much food, I don't even know what to do with it now. I just keep painfully sending it to camp or dropping it. It's a mess, and it's killing the ending of the EA playthrough for me. I almost can't stand picking anything up anymore because I just don't want to clutter my inventory anymore.

And seriously, most of the magic items suck anyway. By late EA, I'm finding nothing cool anymore. Everything is just, meh. There's another item to toss into the Camp Inventory because the Vendor doesn't have enough gold to buy it off of me.

Oh...and the Sussex Bark Masterwork item is no longer cool either. It's not worth the work. I already have the Sword of Justice, the Everburn Blade from Zalk, the Blooded Greataxe is pretty cool, Faithbreaker is a decent weapon, and many other magic items. By the time I get to that weapon, I'm like, "Hmmm... why did I go through all this trouble? Who should I even equip it to? Everybody's got some pretty good gear here."

Again, it's all just a waste of time.