I agree and I'm glad someone else sees it. It may sound like nitpicking because after you get used to it, I guess it's one of those annoyances that fade into the background (like a very slow computer). But when I first started playing the game, it felt very noticeable and is one of those "first impressions" things that although small, can have a pretty large overall impact on a first player's experience (especially those who are new to Larian games).

I love your suggestion. A bit like what the party members that follow you just do automatically. If not that, I would just modify the jump animation itself. In an ideal world, we would have both the below AND your suggestion of auto-jump (maybe a toggle for auto-action, like the way riposte is implemented for example currently? That would solve the situation where you want to actively jump over an obstacle instead of going around it. Want to auto jump? toggle auto jump. Otherwise, just click on the icon or hit Z).

So here are my two additional suggestions:
1) I would remove the landing animation's "THONK" sound that makes it feel like you just landed a Boeing 787 without deploying the landing gear.
2) I would remove the coil animation on take off and landing (to continue the airplane comparison). In Mario, you press jump, Mario jumps, end of story. There is no animation to "prepare" the jump or the landing. He just goes. OK, I get that is maybe not a fair comparison. I also get that some spells require an intermediary animation and I find it cool (click on the spell, intermediary pose activates, click on the target, rest of the animation executes) but jump should not follow the same format, it makes it feel too burdensome for something you're going to be using every 30 seconds when outside of combat.

The above is compounded by the fact that clicks on actions sometimes don't register and there doesn't seem to be any action-queuing (if a character is mid-jump animation for example, you can't click "hide" until the character lands and is done with the jump animation).

TL;DR: Jump feels like a chore, to the point where given the option, I would use an intermediary ledge over the jump action when outside of combat (ledges that characters climb automatically).

EDIT:
Quote
jumping is award with pause when setting it up, and recovery after landing, with a very annoying loud noise when landing
Should have refreshed the page before posting. This illustrates my point exactly.

Last edited by sheffie01; 12/08/21 03:55 PM.