When I see the player just going "Oh, it's about authoratory" then there's simply no context there. That line is clearly reused over and over and is being shoe horned to fit too many situaitons when it could be elaborating in the current situation. I don't want to hear a reused line. I want to hear "The tadpole wiggles nerviously as it asserts its will against the threat before you" for one situation. And "The tadpole boldly reads the mind of the ogre" for another situation. Gives us some idea as to how the tadpole itself is behaving/reacting at the current point in time. And it gives us more variation. This way it makes it more relatable to the player. So when you finally get to the point in the game you keep or lose it (it's probably heading that way. Or perhaps outside events cause you to lose it) then we can remember those times we had with it.
Just giving us answers later in the game doesn't do that. It's not about the end destination. It's about the journey. As it stands if I was given the option to toss the tadpole aside I would (and a few cheap dreams doesn't change my mind). But if there was more "presence" when it's doing something, maybe giving hints/clues, wiggled inside my head more, then I'd be more conflicted. The narrator would be perfect for that.
I also want to stress that control without direction/reasons is the reverse if anything. In BG2 we get challenged by an elder brain as it tries to fool us. It's always a battle of wills. Same goes with the bhallspawn inside of the player. You always know it can either be helpful or dangious.
I know it's young, but if it's struggling then have the narrator mention that. Tap into the players sense of sympathy for it. That's someting the tadpole could exploit and something the narrator would be perfect for. This would also mean the tadpole wouldn't outstay its welcome because of the reused lines. Because then the lines would be different to fit each situation. Tadpole gets used more. Narrator gets used more. Entertainment value added for the player.
Personally I think the devs just couldn't come up with new and interesting things to say and so are using a reused line. I'm hoping that gets patched out later. But knowing other games have pulled this stunt and never change it I have my doubts.
Last edited by Taramafor; 12/08/21 09:33 PM.