D:OSs definitely stick out from “cRPG renesaince” as they are not nostalgia driven, and provided a different RPG experience, with innovative coop implementation. It doesn’t evoke fallout/baldurs gate/Planescape in a way that Wasteland2, Pillars of Eternity, Pathfinder or Disco Elysium do.
I would say that Disco Elysium is as innovative as DOS2 or even more. Even though Planescape and DE are superbly written and more story driven/adventure RPGs, they have completely different settings, themes, atmosphere, art direction and play-style. It is a genuine original game, probably more than DOS2. Not like like BG/PoE or Fallout/Wasteland.The thought cabinet for example is genius mechanic (even though it could be more meaningful in the game).