Honestly I thought I was loving the WOTR beta, but the more I progress in it, the more I get genuinely annoyed about how OVERTUNED most of the encounters are when playing at "core rules". At least playing in turn-based model it feels like basically any fight is desijavascript: void(0)gned to make you survive only if give 100% of what's in your arsenal AND if RNG is on your side.
Found this post.... responding to this now. I am curious. Pathfinder makers Owlcat said they would make Pathfinder 2 more easy from the ruthless challenge of Pathfinder 1. Well if nothing else then that make more settings you can change in settings to make it more easy. Personally I would dump somatic component (you need hand free for spellcasting) immediately at least in Solasta I got really annoyed by it. In real pen and paper a GM either understand in less then 3 seconds if I say I drop item and cast spell and many friendly GM do also ignore the somatic component rule in Pen and Paper Dnd sessions.
However I dislike a solution if you are forced to make challenge more easy from table top rules example enemies less hitpoints etc. Well my question for Pathfinder 2 players since I have not played it is this: Do you think the rules that are most close to real Dnd Rules are to tough challenge in Pathfinder 2 (well lets say you can ignore somatic component rule but everyhting else as in DnD Pathfinder)?
I am not talking about if you take most easy challenge level or most hard challenge level. Well and is Pathfinder 2 any more easy then Pathfinder 1 in challenge combat?
I know that many player can say what is this I played through Pathfinder 1 no problem. Pathfinder 1 got much criticism due to a bit unpolished (bugs) and then to hard challenge level.