Sigh. Ok. Let's put it in a different way. Right now, Ragzlin is closest to a Hobgoblin Devastator at CR 4 with a nice warhammer. Not a terrible choice, but not exactly that much of a big deal as a boss. All I'm suggesting is that they make him more like a CR 6 Hobgoblin Warlord which fits his character more than a Devastator. The Warlord has Leadership, Parry, Three Attacks and most importantly Martial advantage where once per turn he can increase his damage by an extra whopping 4d6 IF his target is within 5 feet of an ally of the hobgoblin. So, ranged attacks against Ragzlin are most effective and keeping away from his massive brawniness. This seems, to me, VERY appropriate for a guy who looks like a hobgoblin barbarian with a giant warhammer. It also makes him a lot tougher with 97 HP and would make the battle more challenging. I'd rather face THIS Ragzlin with less minions around him for better balance than to face a CR 4 hobgoblin with like 50 HP who my Fighter could face 1v1 and beat.

The main point, however, is that if Halsin is with you, the man should not be some nerfed level 4 noob. HE'S A GOSH DARN DANG DIDDLY ARCHDRUID, and no matter what way you slice it, the man should be at least level 10. If you are fighting a battle with a level 10 druid on your side, you need a boss who is MUCH tougher than Ragzlin is currently or the level 10 ARCHDRUID ACCOMPLISHED HEALER is going to wipe the floor with everyone or at least he should. If they are going to NOT allow you to have Halsin in the battle with you, then whatever. Fine. Nerf Ragzlin or whatever. But either way, if they're going to allow Halsin to join you at any point fighting any battle at all, the mans needs to be appropriately leveled.

And again, if Halsin is at least level 10, as he should be, Kagha should be at least somewhere close to that, not some level 4 noob that my brand new druid I created can 1v1 and win. She's supposed to be the head of the dang grove in Halsin's place, not some barely able to do anything baby druid. Same with Rath. It's like you guys are focusing on one little thing and not taking the whole into consideration.

And again, it's perfectly fine to create a boss like a CR 6 Hobgoblin Warlord for this point in the game. Make the players work to defeat Ragzlin and Minthara. Don't create the game so someone can just waltz into the Goblin Camp and kill its leaders like it's no big deal. The player should have to work to build up their characters to prepare for something like that. Don't allow players to simply rush from the Nautiloid into the Goblin Camp and kill everything like it's super easy. What the heck kind of crap game would that be? A CR 6 Hobgoblin Warlord with Faithbreaker is appropriate especially with Halsin's help. Actually, with Halsin's help, he would not be difficult at all, but that's how it should be because you were smart enough to get an ARCHDRUID'S help to defeat your enemies.

And with Kagha and Olodan, if you are good enough to turn Kagha against Olodan, then again you've successfully acquired the advantage in that battle. You persuaded Kagha to help you against a very tough boss bad guy instead of having to face Kagha AND Olodan with only Rath to help you as a very tough ally. So again, it would be appropriate and it would work well with the game. Roleplay well, get help fighting main bad guys. Roleplay poorly, you have a tougher fight ahead of you.