I think it'd be amazing too. However based on how the models are made, I don't think they're easily converted to morphable meshes. At best I'm hoping that all the voices wanting it has, or may over time inspire them to consider it for future games. Because from the feedback I've seen, it's a pretty popular request. The downside on the other hand, is that typically to enable sliders for morphing nodes on a mesh, the actual texture and mesh fidelity goes down significantly. A super simplified but not entirely accurate way to look at it is... Very pretty but limited options, or potentially pretty enough to not feel last-gen graphics but very customizable. At least that's how I've come to understand it, but I'm not exactly particularly skilled in the whole 3D modeling/texturing field. Just very general impressions based on lurking and moderating modding channels for a while.

TL;DR - I wouldn't encourage anyone to get their hopes up for sliders in BG3. I believe it's pretty unlikely (unfortunately) :c

Last edited by The Composer; 13/08/21 04:45 PM.