Originally Posted by Ixal
Originally Posted by mrfuji3
Originally Posted by Blackheifer
I think Pathfinder as a game, on its own will likely be a good game. The thing that ruins it for me is that Owlcat has elected to bundle optional materials with in-game items at significant cost. plus the cost for the 1st year of 'optional' DLC - even though that DLC is being developed at the same time as the primary game. Its basically $100 for the game in full.

I don't oppose DLC - but it shouldn't be this tiny piecemeal crap. I am hoping Larian does DLC that is entirely new modules separate from the main campaign. That's worth charging a significant price for especially for the multiplayer fans.

Owlcats pricing structure is something that I tie in with the general downfall of gaming and its a huge red flag - they will be selling "horse armor" DLC soon enough.
According to the steam page, it looks like the DLC is being released at the same time as the game?? Ick; not a fan of that. While it doesn't necessarily mean that content was carved out of the base game and put into DLC, it does mean that development resources that could have improved the base game were instead poured into these DLCs. DLC development should be reserved for after a game comes out and bugs are mainly fixed.

I'm fine with Commander Pack bundle that gives artbook/OST/map & small in-game items; the main rewards seem to be the digital artbook/ost, with the in-game items being a bonus.

And +1 for punishing offenders instead of entire threads.
?
Steam doesn't even list the DLCs for WotR yet. Only the season pass which is basically the preorder for the 3 following DLCs which will come later and not at release (some probably not even 2022).


Sure it does. Jump into the purchase page for the DLC and check the "About this content" bit

DLC #1

New additional campaign. Import your character from the main campaign to the moment of their greatest triumph — their victory over the Worldwound. Answer a plea from a powerful entity and leave Golarion behind to defend the space-time continuum against imminent collapse. Use your unparalleled mythic powers to do battle with truly invincible opponents. This additional campaign offers 7–8 hours of gameplay.

DLC #2

New additional campaign. The demon attack on Kenabres changed the lives of many. While the mythic hero and their loyal companions were busy liberating the city, the common folk had to find a way to survive, relying only on their humble skills.
Band together with other survivors and try to reach the Defender's Heart tavern, the last foothold of the crusader forces in the city. Choose who will join your group, and make difficult decisions about allocating scarce resources. Remember — in fire-ravaged Kenabres, every scroll and potion could make the difference not only in an individual fight, but also to your very survival. Act in the group's best interests or focus solely on your own well-being. Import your choices to the main campaign and look forward to seeing this story develop in other DLC. This additional campaign offers 6–7 hours of gameplay.

DLC #3

A new rogue-like mode with partial integration into the main campaign. In Alushinyrra's port, climb aboard a cursed ship that will transport you to a mysterious whirlpool lost amidst the Midnight Isles. Dive in and discover a dungeon whose proportions you can only guess at. Go exploring in search of glory, loot, and battles, and come face to face with a secret that will benefit either Nocticula, the mistress of the archipelago, or her enemies. The dungeon's levels, created using random zone generation, are populated with various enemies, devious traps, and secret rooms. You will return victorious to Alushinyrra — or else the cursed ship will return on its own, laden with trophies from the last expedition, to await new adventure-seekers.


Blackheifer