Good thread! Great title!

I agree completely, especially with the 5 posts above

Lighting changes, and ambient sound changes due to the passage of time/weather is a hallmark of the original game. I honestly think that's a big part of why it worked so well, even if you were just standing around, playing with the inventory, changing colors and then suddenly it would start raining or get dark, and clue you in to time to move on lol. In the crashing nautiloid then sure I buy into the no time thing, but when we hit the beack the hourglass and sundial should start kicking in from that point on. Feels strange not to have it in a Baldur's Gate game.

Also better torches, and torch lit roaming about by the party at night. Infravision and Darkvision always feel a little too overpowered to me. They tend to just redshift the lighting color for everything in most games, but it might be cooler if they had more of a predator type visual effect for that stuff. Like a larger cone of normal vision, and then beyond that the player sees more like traces and contour flashes. Just so it felt more like heightened senses, as opposed to just playing with monitor levels blown out. Group infravision was like the default after the Sword Coast expansion wasn't it? Like they realized how annoying it was, and put in the ring and that helmet in right away, and then eventually a button in the game settings. Cause they kind of just gave up on it I guess lol

Last edited by Black_Elk; 13/08/21 08:39 PM.