[
Anyways, no. A empty light/darkness system would take me out of my immersion. It was useless in BG1+2.
Um... what?
I'm tempted to ask if you have actually played BG2. It's slightly more understandable to say it's useless in BG1, but I would still think you just lack sophistication. But THEN you shouldn't need sophistication to notice all those things that happen during the day and the night in BG2...
Ah well I'll just chalk it up to a difference of opinion.
Bottom line, I am all for a day and night cycle and a time mechanic, as long as it is meaningful.
Agreed. I'll like it if it's good and I won't if it's bad. I will repeat this about just about every single feature of the game. But here's where it gets interesting: "meaningful" to whom? That's where we get aaall the problems in the world...
Maybe they're thinking of doing it, Knights of the Old Republic style, every area will have a different time of day; so the slums will be in perpetual twilight, the docks night time etc.
Didn't they already do that? In DOS1 in the camp it's eternally bright and clear, but just walk 20 steps outside the gate and that particular region is perpetually dark and raining.