Any game where you have to look into supplementary material to understand the in-game story does not have a place at the table when we talk about good narratives. And a big part of the current exodus from that game is also fueled by a big plot thread having a very disappointing conclusion after about a whole year of no new content beforehand. I see the situation there and realize that our 4-5 month wait for new content in BG3 was really nothing in comparison.
FF15 fell into that greedy trap of supplementary material, and people rightfully slam it for that. The real reason people have high hopes for 16 in particular is that it's being helmed by actually competent writers from the FF14/Ivalice teams, despite its seemingly generic fantasy look at first glance.
And my name is a direct reference to a much older game series that has long passed its time, with one of the most intriguing hybrid real time action-RPG/turn-based deck building combat systems I've ever seen, more than anything else. Really the only deck building game I actually liked. I naturally gravitate towards any game with interesting world building or exceptionally well designed combat systems on a mechanical level, though I wonder why I never discovered the glory of cRPGs earlier than DOS2's release.
(I still need to actually play Disco Elysium. A cRPG going all in on the writing without any traditional combat is also just as novel, and many people don't even have to play the game to recognize its genius. A single screenshot seems to be enough to convince me how good it is.)
On the topic of multiplayer, implementing multiplayer is a big investment. Most cRPGs are Unity engine games on top of that. DOS, DOS2, and BG3 aren't, so it's almost like Larian had to build a new engine for the purpose of multiplayer above all. Coincidentally, the company behind the Unity engine recently acquired a company called Parsec, of which I had only heard about it very recently as a third party method to play Solasta as a multiplayer game. From what little I've looked into it, it appears to be a screenshare sort of thing for the purpose of multiplayer gaming? It makes me think the acquisition could have something to do with implementing native multiplayer support into the Unity engine, which could result in multiplayer support for cRPGs not being such a hurdle to implement in the future.