I would give up all the hours of animated voice overs for a simple time mechanic.
In 2021 this game doesn't have a day / night time cycle.
OG Baldurs Gate did this in 1998.
Problem is, how do you measure the time? And what should be the effects?
The original Baldurs Gate had little difference between day and night. A few things where night only, but the rest was static. This kind of day and night cycle is.. pretty meaningless.
For a meaningful cycle, we would need a fatigue mechanic and a dayly routine for npcs. Otherwise all you do is to make the screen darker for x minutes.
..
Uh, there is a point. Atmosphere and immersion, and :
Some enemies OR NPCs just appears during night.
Music and sound effects are different during the night. Extremely well done.
Some quest lines only appear during the night.
Some items can only be used in darkness.
Different In-party banters for some during the night.
and Im sure Im forgetting other things too.
Oh and the night art style looks freakin awsome. Lamps/stuff turn on, lighting/shadows are different...not just <<brightness down>>.
Not having <time> BG3 feels LIFELESS and STALE in comparison.
Imagine THIS beginning:
Its BG3 after the ship crashed you are stranded, as normal. But is dusk. The sun is setting. Its getting darker and darker; a quick rain shower passes by...you wait a bit. But too long, it goes dark. You need to move ASAP. Maybe find some shelter...who knows what creatures pop out at the night at your current location. You hear what sounds like goblins? in the distant...you hear screams. You run and find Shadowheart sourrounded by Gibberlings!! Combat begins...
THIS is what it feels like when playing BG2.
![[Linked Image from i.ibb.co]](https://i.ibb.co/Xj1KdFT/daynight2.png)