I am probably one of the few here, but I have always hated sliders in character creation. Mainly, because any subtle changes are really just lost in the details when your normally playing a game so you have the use the end of the sliders to make the changes easily noticeable, which is no different than just a selection. And, at least I felt this way, making sure any slider doesn't lead to awkward or bad animations takes a bit of work (too long limbs or lots of clipping due to large meshes).

But, what this does mean is that more options for selections are needed. A few options comes to mind:

- Body type (muscular, average, obese, and maybe a thin)
- More head options (as been stated too many times)
- Height
- Animation sets (every humanoid fighter that wields a single 1h sword should not swing/wield it the same way)

Just adding the above selections would already let characters really stand out.