Originally Posted by Zorax
=> If we only can use food in the camp why not having it sent to camp immediately when looted/bought? Ok, again possible answer: Crafting, But here we could have at least an option to transfer them automatically to camp.
=> Why is food in our chests in the camp not calculated or shown when we want to select it for resting? I do not have a satisfying answer here. Possible bug.

100% on both of these. It's just a chore to send to camp, then pull from the inventory before sacking down.

Originally Posted by Zorax
=> Each character has certain thresholds when he/she starts to get encoumbered. A party inventory could solve the same issue by summing up the thresholds of the current characters of the party.

My assumption here is that this might be a future difficulty setting option. No encumbrance on story mode, and we're playing EA on normal

Originally Posted by Zorax
=> During combat you can access the inventory of every character even if he/she is not even in the current chain and miles away. As a DM I would at least require them to stand close together or use an action.

I think this could hopefully be also a difficulty mode setting. Magic pockets is super helpful for chucking a potion to someone who needs it, but should be disableable for anyone that wants to not have it combat

Originally Posted by Zorax
The looting/encoumberance problem is solved when calculating encoumberance on a party level.

100%

Originally Posted by Zorax
3. Merchant stuff

100% to both your points here, perhaps as optional difficulty settings