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stranger
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OP
stranger
Joined: Oct 2020
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I am genuinely excited about the game, but disappointed with a few things: - level cap - there are a few things in the early access which are just about impossible, like surviving talking to the githyanki, and it seems a bit weird to include something that you can't get through, even if you've done everything else, and you've got the best equipment on offer
- restricted area - it's been a very long time since the game was first released as early access, and I was disappointed at how little content is available, and all this time later, while I appreciate the need to fix bugs first, there's still no more content available
- items out of reach - too many items are out of reach, and even if you climb onto 1 - 3 boxes, you still can't reach them, and I mentioned this many months ago but it is still the case
- limited party size - it would seem that having only 4 people in a party at any one time also makes certain encounters quite hard, and it also serves to limit the way I play it, because while I might be interested in playing with certain characters in my party, I cannot choose them without removing another, so I don't get to really experience those characters without going through the whole game again, and I personally find that a bit boring, because I have seen it all before, and as I said in the other point above, there's quite a limited amount of content available still
- map zoom and pan - I'm not sure if you've fixed this since my previous comments a long time ago, because it still seems like the map viewing isn't all that good, because it is a little too limited in zooming and panning, and there's also not much in the way of helping one orient which way you're facing unless it just happens to be obvious from the map ... in certain areas, it's very hard to tell which way I am actually facing on the map
- camera gets stuck between levels / altitude or around structures - this was a problem months ago, perhaps a little better now, but still needs a lot of improvement, when climbing up and down things, or moving around large structures, the camera can get stuck ... the camera should be considered an object able to pass through structures, so that while the view might be obscured, it doesn't ever get stuck
- fireplace under selune's temple - it is clear that the fireplace seems to be intended to move or something, and perhaps the bellows next to it is supposed to do something too, but after many attempts, I cannot see the purpose for it, and clicking on it does nothing, yet the cursor change does indicate something is supposed to happen, but no indication given as to whether I am somehow missing something, or is it just an undeveloped part of the early access that will do something later
- revealed objects - sometimes when a hidden or concealed object is revealed by perception checks, because of my camera angle and position, I cannot see what it is or was, and no matter how I zoom and pan the camera, I cannot find it ... I think there needs to be some kind of autofocus function which will turn you around to face the thing you just discovered, so that you can't accidentally lose it if you happen to move the camera at the same time, and then give back control of the camera AFTER the thing has been revealed
- save game disabled due to unfinished dialogue or something else - occasionally in the past, and it has happened once again now that I have played the latest patch, where some unknown action seems to be unfinished, and I am unable to do any quick saves or full saves, and there's no indication how to escape this bug by going back to the unfinished thing ... the only possible clue I had was that at one point when in camp and going to sleep, a message appeared too briefly to read, and all I could see of it before it was gone, was that it seemed to be saying "accept" or something similar, but very hard to get my eyes on it before it is gone ... so this bug remains, and that message may or may not be related, but it's the only thing I could think of which seemed to be going on at the time
- items changing who is holding it - I gave that magic book with the face on it to Gale, but it keeps returning to my main character without me doing anything
- better clues for workbench - you've put all these workbenches in the game, but aside from the sussur bark and a small number of weapons they can make, they don't seem to do much, it would be nice if you could do more with these things, like for example, disassembling an item to learn how to make more of them or something like that
- organisation of books, letters, notes etc - with all these books and notes we find in the game, it would be nice to have a better way of storing them, and if there was more things in them which reveal interesting clues or things to add to the game content, and a better way to search them for text
- will early access remember experience earned so I can play a character onwards later - given the time taken to go through all the content so far, and the annoyance of having to repeat things, it would be good to know that once we reach the level cap, that it is nonetheless recording our experience gained, so that when the level cap finally goes up, we haven't lost all that experience, and don't have to go through everything yet again with a new character, and this would allow me to go back to some combats I decided to avoid, given how hard it was to survive them ... but the downside here of the level cap is also that even if it does remember that experience instead of losing it, it's possible I might jump a level, and I don't get to experience being that level with that character, which already happens with characters not in my party
- no forum or FAQ article on version update beyond early access - it would be nice if you could put up something in the forum to keep us all updated on when we might be able to expect to see something beyond the early access, even if it's only an estimate and you have to keep updating it, because I really would like to see well beyond the maps currently available, and experience higher levels
- training - I think it would make the game more interesting if we had to find a trainer / master to actually access skills available at new levels, rather than just having these things assigned ... computer games often lack the depth of the paper and dice version, and there's nowhere near enough problem solving in the game, I prefer to be really mentally challenged
I think that's it for now, I will probably wait to see your replies and see some more content published before I play again, and I hope you will take my advice so that I can play the same character rather than going through the same content again.
Last edited by Mokuuryijji; 16/08/21 02:20 AM.
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addict
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addict
Joined: Aug 2021
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camera gets stuck between levels / altitude or around structures For this issue, I double click on the portrait of the character I want to reset the camera to. Ideal? Nah. Priority issue? Nah.
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stranger
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OP
stranger
Joined: Oct 2020
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A few other things I just remembered:
- characters don't automatically follow on large jump: sometimes it seems the height of the jump prevents other characters from automatically following you, and to avoid having one or more jump back to where you were, you have to unattach and reattach the characters from the party to get them all together again after making sure everyone jumps - occasionally characters removed from party: a couple of times there were characters who didn't follow through a portal or for some other reason got separated, and I had to go back to them and get them to join the others, and sometimes reattach them to the party - goblin bombs exploding in my face: when you throw one of the bombs, it is far too easy for it to hit something in front of you, but arrows never do this, it seems like there's something wrong with the throwing mechanism, and you have to be really careful exactly where you stand before throwing - climbing / scaling walls skill - it would be nice if we could actually attempt to scale walls or climb things other than nets and ladders, because when those things are gone ( burned, exploded or whatever ) you end up a bit stuck, and the only option is jumping, plus it would allow more creativity when it comes to strategy around things if there were more places we could go within the same content ... imagine for example a character scaling a wall, and then even if there's no top surface to walk on, being able to go sideways to get past someone - sneak attacks - the above point then also raises the idea of being able to sneak past someone by a greater variety of means, in order to perform a sneak attack from behind - the passage of time, day and night: there's no real sense of the passage of time, no sunrise and sunset, and I think the world we are playing in deserves these kinds of features ( see comment below about WoW ).
One of my big complaints with world of warcraft has always been that they never developed this climbing skill, and yet due to the way the game engine runs, if they only developed it, you'd be able to climb all sorts of places ( including trees for ambushing monsters ), and one of the things I used to love to do was really just exploring the 3D world they had created, to see the amazing views from different vantage points ... it would be nice to have this feature in the game, so that you could really appreciate the scale of the world from new vantage points, along with all the lighting effects of sunrise and sunset
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veteran
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veteran
Joined: Aug 2014
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- level cap - there are a few things in the early access which are just about impossible, like surviving talking to the githyanki, and it seems a bit weird to include something that you can't get through, even if you've done everything else, and you've got the best equipment on offer
We should be able to test level 5 simply because of the massive power jump it brings. It should be valuable information for Larian. Even the Githyanki are quite killable already at level 4, but level 5 would likely make all EA encounters a cakewalk. They might have to add some more enemies to an encounter for a level 5 party to keep it challenging. Or they have to reduce the amount of XP available so they can better control when we reach level 5. restricted area - it's been a very long time since the game was first released as early access, and I was disappointed at how little content is available, and all this time later, while I appreciate the need to fix bugs first, there's still no more content available After you get new areas and plot to explore, you will still be left wanting more again. Until you have the full game. So I'm cool with them not releasing more areas and story. What IS needed though is more gameplay content. The remaining classes, subclasses, spells, armor and customization options. If we had more character building options and level 5, the game would be quite replayable again without spoiling any more story. training - I think it would make the game more interesting if we had to find a trainer / master to actually access skills available at new levels, rather than just having these things assigned ... computer games often lack the depth of the paper and dice version, and there's nowhere near enough problem solving in the game, I prefer to be really mentally challenged I also want to be challenged as a player but not by trainers. I want meaningful Long Rest restrictions and resource management. Having to go somewhere specific to level up isn't a challenge, it's just a boring delay.
Last edited by 1varangian; 16/08/21 08:26 AM.
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veteran
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veteran
Joined: Oct 2020
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fireplace under selune's temple - it is clear that the fireplace seems to be intended to move or something, and perhaps the bellows next to it is supposed to do something too, but after many attempts, I cannot see the purpose for it, and clicking on it does nothing, yet the cursor change does indicate something is supposed to happen, but no indication given as to whether I am somehow missing something, or is it just an undeveloped part of the early access that will do something later What exactly are you talking about, please?  Since i seem to be unable to link this coment to any place i know. O_o revealed objects - sometimes when a hidden or concealed object is revealed by perception checks, because of my camera angle and position, I cannot see what it is or was, and no matter how I zoom and pan the camera, I cannot find it ... I think there needs to be some kind of autofocus function which will turn you around to face the thing you just discovered, so that you can't accidentally lose it if you happen to move the camera at the same time, and then give back control of the camera AFTER the thing has been revealed If you are talking about autmatic turning camera whenever our pasive perception chceck reveals something ... I strongly disagree, that is horrible idea. :-/ From things i so far readed around here ... I liked the most 2 things: - shiny aura around discovered item (the very same that will shine when you discover it, just continuing for at least half minute, or until clicked on) - different text collor when Alt is pressed. Wont that be enough? will early access remember experience earned so I can play a character onwards later - given the time taken to go through all the content so far, and the annoyance of having to repeat things, it would be good to know that once we reach the level cap, that it is nonetheless recording our experience gained, so that when the level cap finally goes up, we haven't lost all that experience, and don't have to go through everything yet again with a new character, and this would allow me to go back to some combats I decided to avoid, given how hard it was to survive them ... but the downside here of the level cap is also that even if it does remember that experience instead of losing it, it's possible I might jump a level, and I don't get to experience being that level with that character, which already happens with characters not in my party Im affraid it was allready confrimed that characters from previous patches will never be compatible with later patches due to all those changes ... and i believe it was somewhere also confrimed that this includes last patch, that will be known as full release. no forum or FAQ article on version update beyond early access - it would be nice if you could put up something in the forum to keep us all updated on when we might be able to expect to see something beyond the early access, even if it's only an estimate and you have to keep updating it, because I really would like to see well beyond the maps currently available, and experience higher levels People are asking for some kind of roadmap around half year by now ... so far it dont seems like Larian wants to tell us. :-/ In last Comunity Update we were told that we will see how larian is processing our feedback ... but i didnt notice any coment on this topic ... maybe except the sentence "this was created bcs you often suggested it". :-/ training - I think it would make the game more interesting if we had to find a trainer / master to actually access skills available at new levels, rather than just having these things assigned ... computer games often lack the depth of the paper and dice version, and there's nowhere near enough problem solving in the game, I prefer to be really mentally challenged Again, strongly against it ... Im sorry, i get it might "seem" better, but right now it would mean either that any of our characters would be stuck on level 1 Through whole EA, since there is no trainer for most of the classes (I can imagine there a Druid ofcourse, maybe a Fighter could learn from Aradin, Bard from Volo ... wich would be hillarious as hells ... not sure tho where should Wizard, Sorcerer, Ranger, Paladin, Barbarian and others look for any mentor in this wilderness) ... Or wich i would concider even worse, it would mean that in this "middle of nowhere" there would need to ne coveniently placed masters of every class that would teach us. :-/ What would be even funnier, they would need to be there for both Druid, and Goblin sides ...
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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stranger
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OP
stranger
Joined: Oct 2020
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Every time I go to the githyanki, no matter what choices I make, they kill Laezel before she manages to do anything much, I can restart the battle many times, and most times she's dead long before anyone gets to do anything ... it takes several restarts just to have her still alive after the initial initiative round ... so I don't know what you're doing to make them very killable, but it's not giving me that option ... the only way I can imagine getting it done is to go back to camp, and keep bringing back all those barrels of smokepowder and oil, and setting a massive trap for them, but which will sacrifice laezel at first until resurrection, but the problem with that is that it doesn't seem realistic to do so, and I would need to turn up without her at first and get it all set up in stealth mode ... otherwise it's just more of the same with everyone dying after a fairly short battle
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stranger
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OP
stranger
Joined: Oct 2020
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you havent seen the big stone fireplace under selunes temple where it comes out? There's a status just downstairs after you come out under selunes temple, which has a crystal at the top with a beam of light powering these things that fire energy weapons at you if you try to approach from the underdark side of the gate, and to the side in one of the rooms is a big fireplace with a bellows next to it ... the cursor/tooltip changes when you hover over the fireplace, as if it is supposed to do something, but it doesnt do anything, and there doesnt appear to be any sectret levers or buttons or anything nearby ... it looks like they planned something for it but didnt finish developing it
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stranger
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OP
stranger
Joined: Oct 2020
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I already explained why that isnt enough with revealed objects ... if a perception check is successful, it makes no sense whatsoever for the game mechanics to be such that you can still struggle to find the thing you just found, that is entirely illogical and requires a solution, otherwise it is just wasting time for no good reason
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stranger
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OP
stranger
Joined: Oct 2020
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with training, what you say as a reason against it is easily solved ... first levels are really just about practicing what you already know, or things you can figure out for yourself, but at some point the game needs a massive increase in depth and detail, as it is seriously lacking ... it makes no logical sense for a character to just keep gaining skills without any form of additional training or any other external resources, nor even any kind of internal contemplation and experimentation of any kind
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stranger
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OP
stranger
Joined: Oct 2020
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ADDITIONAL THOUGHTS:
1 - more sophisticated social politics: the options for interacting with NPCs is extremely limited, and this is partly due to the decisions made in the game engine itself, so it would take a great deal of effort to achieve the kind of things I have in mind, because you'd need many possible story line variables which utterly change the world you're exploring, but for this to get closer to what is possible with paper and dice, it is necessary
2 - more sophisticated interaction with objects: this requires some better physics engine modifications, because if I throw a crate, it should be possible for it to partially break, shatter, or even bounce depending on the surface it connects with, and during combat, we should be able to make better use of objects ... I know they have done some work with surfaces and things on surfaces, but it still seems extremely rudimentary ... I want to be able to get far more interactivity, even in the middle of a conversation with an NPC, but to do what I have in mind, it would require a lot of changes to the core engine, because I can see the consequences of the decisions made, and they are extremely limiting
3 - real time evolution of the game world: I would like to see more in the way of timed events, so that on a particular day, something is going to happen, because there are event timelines associated with all NPCs of note, and all groups of NPCs under a leadership agenda ... this would mean that each time you play the game, the things you do have far more far reaching consequences throughout the world
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apprentice
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apprentice
Joined: Jan 2014
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I am genuinely excited about the game, but disappointed with a few things: [list] [*]level cap - there are a few things in the early access which are just about impossible, like surviving talking to the githyanki, and it seems a bit weird to include something that you can't get through, even if you've done everything else, and you've got the best equipment on offer Dude. It's Early Access. Level 5 would be nice for testing. However, your own inability to survive encounters sounds more like a "you" problem rather than a "game" problem as personally, I've found a few fights challenging but nothing that didn't make me wish for a significantly harder difficulty and ironman style mode (apart from it being EA and possibly bugged for save purposes). [*]restricted area - it's been a very long time since the game was first released as early access, and I was disappointed at how little content is available, and all this time later, while I appreciate the need to fix bugs first, there's still no more content available Yeah, why don't they just release the entire game now for you to play yeah? Oh wait... it's early access... ah, that might be the reason... [*]items out of reach - too many items are out of reach, and even if you climb onto 1 - 3 boxes, you still can't reach them, and I mentioned this many months ago but it is still the case This is a bug, will hopefully be fixed in coming patches. [*]limited party size - it would seem that having only 4 people in a party at any one time also makes certain encounters quite hard, and it also serves to limit the way I play it, because while I might be interested in playing with certain characters in my party, I cannot choose them without removing another, so I don't get to really experience those characters without going through the whole game again, and I personally find that a bit boring, because I have seen it all before, and as I said in the other point above, there's quite a limited amount of content available still Sounds like you need to learn to play the game or take more time figuring out the mechanics rather than assuming this is another MMO where you can smash your face on the keyboard and kill mobs. Have you never heard of replayability? If you could pick everyone from the first time, why would you repeat the game? Replayability is a massive factor for alot of players and they would rather have variety in their adventures with BG3 rather than just "one playthrough with minimal variation." [*]map zoom and pan - I'm not sure if you've fixed this since my previous comments a long time ago, because it still seems like the map viewing isn't all that good, because it is a little too limited in zooming and panning, and there's also not much in the way of helping one orient which way you're facing unless it just happens to be obvious from the map ... in certain areas, it's very hard to tell which way I am actually facing on the map [*]camera gets stuck between levels / altitude or around structures - this was a problem months ago, perhaps a little better now, but still needs a lot of improvement, when climbing up and down things, or moving around large structures, the camera can get stuck ... the camera should be considered an object able to pass through structures, so that while the view might be obscured, it doesn't ever get stuck This is an issue with most cameras in Larian games, hopefully they will work on fixing it. [*]fireplace under selune's temple - it is clear that the fireplace seems to be intended to move or something, and perhaps the bellows next to it is supposed to do something too, but after many attempts, I cannot see the purpose for it, and clicking on it does nothing, yet the cursor change does indicate something is supposed to happen, but no indication given as to whether I am somehow missing something, or is it just an undeveloped part of the early access that will do something later Theres alot of somethings in your statement but it's lacking one important thing. Any sense. [*]revealed objects - sometimes when a hidden or concealed object is revealed by perception checks, because of my camera angle and position, I cannot see what it is or was, and no matter how I zoom and pan the camera, I cannot find it ... I think there needs to be some kind of autofocus function which will turn you around to face the thing you just discovered, so that you can't accidentally lose it if you happen to move the camera at the same time, and then give back control of the camera AFTER the thing has been revealed Hopefully they will add a feature to address this with use of the "alt" highlight button to assist those who are visually challenged (myself included sometimes) to highlight objects/items found by perception checks. [*]save game disabled due to unfinished dialogue or something else - occasionally in the past, and it has happened once again now that I have played the latest patch, where some unknown action seems to be unfinished, and I am unable to do any quick saves or full saves, and there's no indication how to escape this bug by going back to the unfinished thing ... the only possible clue I had was that at one point when in camp and going to sleep, a message appeared too briefly to read, and all I could see of it before it was gone, was that it seemed to be saying "accept" or something similar, but very hard to get my eyes on it before it is gone ... so this bug remains, and that message may or may not be related, but it's the only thing I could think of which seemed to be going on at the time A bug, i've had this. Simple solution. If playing via steam, just close down BG3, close down steam, start the client and you should be able to save without any issue. [*]items changing who is holding it - I gave that magic book with the face on it to Gale, but it keeps returning to my main character without me doing anything Did you put the gem in the mouth of the book? If not, he can't make use of the book. [*]better clues for workbench - you've put all these workbenches in the game, but aside from the sussur bark and a small number of weapons they can make, they don't seem to do much, it would be nice if you could do more with these things, like for example, disassembling an item to learn how to make more of them or something like that This will take time. Will happen likely. [*]organisation of books, letters, notes etc - with all these books and notes we find in the game, it would be nice to have a better way of storing them, and if there was more things in them which reveal interesting clues or things to add to the game content, and a better way to search them for text Since when has reading not been the best way to search them for text? [*]will early access remember experience earned so I can play a character onwards later - given the time taken to go through all the content so far, and the annoyance of having to repeat things, it would be good to know that once we reach the level cap, that it is nonetheless recording our experience gained, so that when the level cap finally goes up, we haven't lost all that experience, and don't have to go through everything yet again with a new character, and this would allow me to go back to some combats I decided to avoid, given how hard it was to survive them ... but the downside here of the level cap is also that even if it does remember that experience instead of losing it, it's possible I might jump a level, and I don't get to experience being that level with that character, which already happens with characters not in my party You're in for a world of disappointment. From everything. I hope you remember to brush your teeth and wipe after going number 2. I know repeating things can be annoying! [*]no forum or FAQ article on version update beyond early access - it would be nice if you could put up something in the forum to keep us all updated on when we might be able to expect to see something beyond the early access, even if it's only an estimate and you have to keep updating it, because I really would like to see well beyond the maps currently available, and experience higher levels Patience is a virtue. [*]training - I think it would make the game more interesting if we had to find a trainer / master to actually access skills available at new levels, rather than just having these things assigned ... computer games often lack the depth of the paper and dice version, and there's nowhere near enough problem solving in the game, I prefer to be really mentally challenged Lets not bring in your MMO fantasies into the world of DND. Every time I go to the githyanki, no matter what choices I make, they kill Laezel before she manages to do anything much, I can restart the battle many times, and most times she's dead long before anyone gets to do anything ... it takes several restarts just to have her still alive after the initial initiative round ... so I don't know what you're doing to make them very killable, but it's not giving me that option ... the only way I can imagine getting it done is to go back to camp, and keep bringing back all those barrels of smokepowder and oil, and setting a massive trap for them, but which will sacrifice laezel at first until resurrection, but the problem with that is that it doesn't seem realistic to do so, and I would need to turn up without her at first and get it all set up in stealth mode ... otherwise it's just more of the same with everyone dying after a fairly short battle Sounds like a challenge just isn't your cup of tea sunshine. - goblin bombs exploding in my face: when you throw one of the bombs, it is far too easy for it to hit something in front of you, but arrows never do this, it seems like there's something wrong with the throwing mechanism, and you have to be really careful exactly where you stand before throwing Here's an idea. Check the trajectory before you throw. Forethought and all that! - climbing / scaling walls skill - it would be nice if we could actually attempt to scale walls or climb things other than nets and ladders, because when those things are gone ( burned, exploded or whatever ) you end up a bit stuck, and the only option is jumping, plus it would allow more creativity when it comes to strategy around things if there were more places we could go within the same content ... imagine for example a character scaling a wall, and then even if there's no top surface to walk on, being able to go sideways to get past someone This is amazingly something I think actually makes some sense. The ability to climb would be fun. However, I can only imagine how difficult that would be to implement for the developers and while it would make another great use of the athletic checks, perhaps even only in certain sections are more "scripted" events, it would certainly be cool. Going sideways to get past someone however again is branching into your favourite fantasy worlds. Yes, it might be possible but also seems largely unneeded. - the passage of time, day and night: there's no real sense of the passage of time, no sunrise and sunset, and I think the world we are playing in deserves these kinds of features Wow. You got one right! One of my big complaints with world of warcraft has always been that they never developed this climbing skill, and yet due to the way the game engine runs, if they only developed it, you'd be able to climb all sorts of places ( including trees for ambushing monsters ), and one of the things I used to love to do was really just exploring the 3D world they had created, to see the amazing views from different vantage points ... it would be nice to have this feature in the game, so that you could really appreciate the scale of the world from new vantage points, along with all the lighting effects of sunrise and sunset Of course you were a MMO player first and foremost...
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stranger
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OP
stranger
Joined: Oct 2020
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If I start a combat, I am at the highest level, everyone has the best gear I have found, and yet half a dozen times in a row the players are dead before the first initiative round is even finished, yes this is a gameplay issue, and your inability to understand that concept makes you not particularly bright. Your comment about the goblin bombs also misses the point entirely ... do you bother reading and actually thinking about anything before you comment? Here's an idea, go away, and seek your validation for your fragile ego elsewhere.
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