Originally Posted by Zorax
=> During combat you can access the inventory of every character even if he/she is not even in the current chain and miles away. As a DM I would at least require them to stand close together or use an action. I remember that even in DO2 something like that was not possible during combat. But if individual inventories are not even separated then why even have them instead of a party inventory? Either lock other characters out of the inventory or create a party inventory. The current implementation has no benefit for player.

This is really mind-boggling.

Why did they implement individual inventories if every PC has instant free access to any item even in combat? Drinking healing potions and transferring barrels from literally anyone's inventory even if they're miles away? It completely defeats the purpose of having an individual inventory in the first place!

Why are there weight limits if you can just teleport every heavy item to camp with a click of a button? It's like Larian wants weight limits and they don't want weight limits. The whole purpose of carrying capacity is that you have to LEAVE some items where they are.

A "Magic pockets" type feature is fine outside combat so you don't have to spend 5 minutes looking for a key. In combat, it should matter who carries what. It's a decision you have made before combat since everyone has their own inventory. We already have Throw to transfer items between PC's.

As a sidenote, it really shouldn't be called "Magic pockets". That implies a spell or a magic item when it's just a mundane transfer of an item. A player convenience feature in a video game shouldn't be implied to be actual magic in the game world. Those are two different things. Larian should learn to make this distinction instead of making everything magical and flashy. Same with the fast travel system that didn't have to be an actual magical teleportation system that doesn't make ANY SENSE in the context of Forgotten Realms.

It just makes actual magic unexciting when game systems and features are "magic".