At least for me, the appeal of a lawful evil (or murderous rampage) playthrough is just to see how much the writers have taken into account. What if I do action x at a completely ridiculous point in time? What if I do action y which seems like it should totally block the story? How is this handled? I like seeing how the writers handle the negative ending, or being surprised (like in Outer Worlds) where you can still get a decent outcome for the world if you side with the (initial) antagonist.
Originally Posted by Black_elk
I still think the Daisy idea is cool
Is "Daisy" the name we're using for the who do you dream of? character? If so, I definitely like the idea of seeing those choices manifest in the real world