I have trouble going to sleep when I'm hungry in real life, but in a game I find the whole idea and food in general pretty uninteresting. "Warrior needs food" is all I can think of whenever it crops up. Breath of the Wild was about the only game to ever make cooking feel like a minigame that I actually wanted to play. Perhaps if it was that, or if we could hunt or fish or gather in a meaningful way, but I don't see much of that here.

In BG1/2 there was no food, except maybe as a plot item. They had drinks at the rumor mill, and a state of drunkenness similar to exhaustion, but no "hunger" per se.

I can see it being atmospheric, like making a meal when camping is always sort of like that, but it wears pretty thin.

As a complete insomniac, finding food in order to sleep is like dark humor. The PCs might as well be questing for potions of liquid ambien or something lol. For all it adds on my end. It's only slightly less dumb than Warrior needs food=health.

I think random encounters, restricted rest zones and exhaustion would have been way more entertaining. Also dreams, which were a thing in BG1 especially. You know, basically the BG formula for resting. Not sure why they needed to depart from that, other than to give all the food icons a purpose for getting carried over from their last game.

I feel for whoever spent all that time lovingly drawing carrots and potatoes, filet of sole and whatnot, only to have that art completely ignored. But then again, it's like, maybe the time would have been better spent drawing up some new swords and helmets and such? I'm not really here for iron chef Faerun.

Last edited by Black_Elk; 16/08/21 08:42 PM.