Originally Posted by KeinSklave
Originally Posted by fallenj
+1 there was several racial features removed from halflings this is one of them. Don't know why they are getting the nerf bat.

What? There was stuff removed? What did I missed since I NEVER grin played them from the start?
Just looked at them and did not liked their esthetic so I ignored them in hope for better times to come.
And now you write they have been nerfed even? HA! Hilarious.

In any RPG with many races there is this one race that no one likes, either visually or mechanically. ^_^

I hope they add Gnomes!
Sound very dope.

BG3
Halflings:
Naturally Stealthy - Proficiency in Stealth Checks

D&D 5e
Naturally Stealthy - You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
-Halfling Nimbleness - You can move through the space of any creature that is of a size larger than yours.
Side Note: They have Base Racial Speed under Sub-race Traits instead of a Racial Feature. A lot of the descriptions are not present along with height being, 3 ft and 40-45lbs average. Different languages were axed fully along with alignment.

Next part are going to be the other races.

BG3
Elf
Darkvision 12m
Wood Elf
Fleet of Foot 10.5m
Mask of the Wild Gain proficiency in stealth
Drow
Superior Darkvision 24m

D&D 5e
Darkvision 12 meters is 39 foot, 5e has 60 feet with dim light treated as bright light and darkness treated as dim (only seen in shades of grey).
-Trance Elves don't sleep, they meditate for 4 hours a day this equals 8 hours of sleep for humans.
Side Note: Height - 5-6 ft. tall with base walk speed 30ft.
No mention of sun (high and gold), moon (silver and Eladrin), wood (wild, green, forest) elves which is related to forgotten realms, which is the games setting.

Wood Elf
Fleet of Foot 10.5 meters is 34 feet should be 10.7
Mask of the Wild attempt a hide in lightly obscured natural environments
Drow
Superior Darkvision 24 meters is 79 feet, would need 36.5m for 120 ft
-Sunlight Sensitivity You have disadvantage on attack rolls and on wis checks (perception) that rely on light (imagine getting all your racial passives with no drawbacks...epic)
-Drow Magic This is in the game but character creation is missing drow spells for first and later levels.
Drow Side Note: I would have to buy the race for d&d beyond so I used another site. Skullsplitterdice.com

Tiefling
Darkvision Same as Elves for adjustment.
Side Note: No mention of higher level racial spells

BG3
Dwarf
Darkvision12m

D&D 5e
Darkvision 12 meters is 39ft, should be 18.3m for 60ft
Speed No mention of heavy armor not reducing speed and not sure if it's in the game.
-Tool Proficiency You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
-Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Info from dndbeyond

Last edited by fallenj; 16/08/21 11:47 PM.