BG3ElfDarkvision 12m
Wood ElfFleet of Foot 10.5m
Mask of the Wild Gain proficiency in stealth
DrowSuperior Darkvision 24m
D&D 5eDarkvision 12 meters is 39 foot, 5e has 60 feet with dim light treated as bright light and darkness treated as dim (only seen in shades of grey).
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Trance Elves don't sleep, they meditate for 4 hours a day this equals 8 hours of sleep for humans.
Side Note: Height - 5-6 ft. tall with base walk speed 30ft.
No mention of sun (
high and gold), moon (silver and
Eladrin),
wood (wild, green, forest) elves which is related to forgotten realms, which is the games setting.
Wood ElfFleet of Foot 10.5 meters is 34 feet should be 10.7
Mask of the Wild attempt a hide in lightly obscured natural environments
DrowSuperior Darkvision 24 meters is 79 feet, would need 36.5m for 120 ft
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Sunlight Sensitivity You have disadvantage on attack rolls and on wis checks (perception) that rely on light (imagine getting all your racial passives with no drawbacks...epic)
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Drow Magic This is in the game but character creation is missing drow spells for first and later levels.
Drow Side Note: I would have to buy the race for d&d beyond so I used another site.
Skullsplitterdice.comTieflingDarkvision Same as Elves for adjustment.
Side Note: No mention of higher level racial spells
BG3DwarfDarkvision12m
D&D 5eDarkvision 12 meters is 39ft, should be 18.3m for 60ft
Speed No mention of heavy armor not reducing speed and not sure if it's in the game.
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Tool Proficiency You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
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Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Info from
dndbeyond