I like the supply system because it limits long rests, which is very important for class balance. However, I still find that long rests are effectively unlimited because there is TONS of food in containers everywhere. It isn't fun to click every container to hoard food, but the current system encourages this.
To fix this problem, why not make camp supplies come from combat instead of from containers?
You could greatly reduce the amount of food in containers, and make most food be dropped by enemies. This would allow you to fine-tune how many encounters there are between long rests. Stealth players wouldn't be left out either, as they could pickpocket food.
Last edited by polliwagwhirl; 17/08/21 05:57 AM.